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HOME > Çà»ç¾È³» > Communicating about Human Motion with Computer
 
  Communicating about Human Motion with Computer

 

 

 

 

 

ÃÖ¸í°É ±³¼ö (°¡Å縯´ëÇб³)

ÇзÂ/¾à·Â: 1999.03-2004.02: °æºÏ´ëÇб³ ÄÄÇ»ÅͰøÇаú Çлç

                2004.03-2010.08: ¼­¿ï´ëÇб³ ¿îµ¿¿¬±¸½Ç ¹Ú»ç

                2010.10-2011.12: JST ERATO UIDesign Project ¹Ú»çÈÄ ¿¬±¸¿ø

                2012.01-2013.02: Edinburgh University IPAB ¹Ú»çÈÄ ¿¬±¸¿ø

                2014.03-ÇöÀç : °¡Å縯´ëÇб³ ¹Ìµð¾î±â¼úÄÜÅ×Ã÷Çаú Á¶±³¼ö

 

¿¬±¸ °ü½ÉºÐ¾ß: Computer Animation, Compuater Graphics,

 

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Communicating about Human Motion with Computer

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Human motion has been captured for about 3 decades, and finally now computers know very well about human motion. In the near future, motion data will be another big data. In this talk, I will present new interfaces and representations designed to help exchange the information about human motion between human and computer. The goal is to make it simpler for everyone and, at the same time, maximize the expressiveness of the representation. First, I will present a stick figure based representation of human motion that can be drawn by anyone and be understood by computer with low computational cost, so that people can search a large motiondatabase quickly and preciously without using keywords. Then, I will introduce a comic-like representation of human motion data, called dynamic comics, with which viewers can investigate a long sequence of human motion data in various aspects quickly and interactively.

 

 
 
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