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Human motion has been
captured for about 3 decades, and finally now computers know very well about
human motion. In the near future, motion data will be another big data. In this
talk, I will present new interfaces and representations designed to help
exchange the information about human motion between human and computer. The goal
is to make it simpler for everyone and, at the same time, maximize the
expressiveness of the representation. First, I will present a stick figure based
representation of human motion that can be drawn by anyone and be understood by
computer with low computational cost, so that people can search a large
motiondatabase quickly and preciously without using keywords. Then, I will
introduce a comic-like representation of human motion data, called dynamic
comics, with which viewers can investigate a long sequence of human motion data
in various aspects quickly and interactively.
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